Jan 28, 2007, 03:20 PM // 15:20
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#1
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Frost Gate Guardian
Join Date: Jan 2006
Guild: [AWoT]
Profession: E/
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Help tweaking my build...
Hey there guys, I love my monk, I am a good healer, not to brag, but I don't let many people die and I love my build. I rarely get short on energy, except for those situations where you double aggro and I am healing so fast my fingers fall off....
Well, I do a lot of FA and SF farming runs, particularly in a BP group, and I need some help on what skills to tweak in my build...
Here it is:
Vigorous Spirit, WoH{E}, Healing Seed, Dwayna's Kiss, Healing Breeze, Mend Alignment, Orison of Healing, and Rebirth.
The thing I want to tweak is the skill, Healing Seed.. I fidn it useless, as I rarely use it, and i don't need 2 types of that skill as I already have vig spirit, and I would rather keep that.. What would you guys suggest I change up for Healing Seed? I only have Prophecies and Factions, and my monk hasn't gotten far in factions, so no NF skills pls...
I was thinking healing whisper, but it only has half the range which would bring me in too close to combat and I would take a lot of damage....
I'd prefer a skill that doesn't require much energy, as this build is very low-energy req. and I would like to keep it that way...
Thanks.
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Jan 28, 2007, 03:59 PM // 15:59
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#2
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ǝuoʞoɯ
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use holy veil for hex removal instead of healing seed. healing seed is only good if you got a tank and everything bashes on them (or ghost in PVP)
id also take healing breeze out, for signet of rej. or devotion. :>
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Jan 28, 2007, 05:09 PM // 17:09
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#3
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Frost Gate Guardian
Join Date: Jan 2006
Guild: [AWoT]
Profession: E/
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No, I like healing breeze, I use it on myself and sometimes other party members, but it can be shattered...
I use hexes to my advantage, actually. That's why I have dwayna's kiss, it has a healing bonus for every hex/ enchantment on an ally.
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Jan 29, 2007, 10:32 AM // 10:32
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#4
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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I'd say the same thing as Mokone.
Atually holy veil and dwayna's kiss (which is the best skill in your bar imho) interact well: Cast veil, which is an enchantment, then kiss the target for a big heal (at least one hex+ one enchant) then remove veil's upkeep to remove the hex.
Since you have Faction, go and cap Blessed light in the jade sea and try playing an hybrid monk with high divine favor
Something like:
Divine favor: 12+1+1
Heal: 8+1
Prot: 8+1
[skill]Blessed Light[/skill][skill]Gift of Health[/skill][skill]Protective spirit[/skill][skill]Reversal of fortune[/skill][skill]Signet of devotion[/skill][skill]Holy veil[/skill]
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Jan 29, 2007, 10:54 AM // 10:54
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#5
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would agree with Utaku.
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Jan 29, 2007, 04:49 PM // 16:49
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#6
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by ephexx
The thing I want to tweak is the skill, Healing Seed.. I fidn it useless, as I rarely use it, and i don't need 2 types of that skill as I already have vig spirit
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You need to re-read the skill descriptions. Healing Seed heals the target ally and allies adjacent to the target whenever the target takes damage. Vigorous Spirit heals the target whenever the target attacks or uses a skill. The effects are vastly different from one another, so I don't see why you think you have "2 types of that skill".
Quote:
Originally Posted by ephexx
No, I like healing breeze, I use it on myself and sometimes other party members, but it can be shattered...
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I don't know whether to laugh or cry. If I still had the link to Ensign's post on Healing Breeze and Orison, I'd post it for you here. But then again, it probably wouldn't do any good anyway.
Quote:
Originally Posted by ephexx
I use hexes to my advantage, actually. That's why I have dwayna's kiss, it has a healing bonus for every hex/ enchantment on an ally.
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The bonus healing does not even remotely make up for hexes like Spiteful, Backfire, Spoil Victor, etc. Sure, things like Parasitic Bond or Life Siphon might feel relatively harmless, but the stronger hexes just need to be removed.
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Jan 29, 2007, 05:17 PM // 17:17
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#7
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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Quote:
Originally Posted by ephexx
No, I like healing breeze, I use it on myself and sometimes other party members, but it can be shattered...
I use hexes to my advantage, actually. That's why I have dwayna's kiss, it has a healing bonus for every hex/ enchantment on an ally.
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i don't really like telling you what to think, but the sooner you learn that Healing Breeze is a simply terrible skill, the happier you will be.
if you wish to really learn any sort of technical reasons why, there have been many posts over the past years explaining exactly why that skill is shunned as it so rightly is.
i also wouldn't run WoH anymore, not since the new NF healer skills. (and that's even if you insist on running a pure healer.) But that would be less "tweaking your build", and more "just totally changing it".
The skill you are talking about getting rid of (Healing Seed) is one of the few good skills on your bar there. (Dwayna's kiss can still be nice, and although i never use it Vig spirit is kinda fun.)
well, hope this post has helped at all. cheersies.
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Jan 29, 2007, 06:43 PM // 18:43
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#8
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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If you have Nightfall and Factions, here's what I'd recommend:
Healing 12+1+1-3 (preference)
Divine 12+1
Protection 3+1
Healer's Boon {E} (you'll learn to love it)
Vigorous Spirit (awesome with Barragers)
Dwayna's Kiss (one of the best Healing skills, period)
Ethereal Light (cast time halved by HBoon, less chance to be interrupted)
Signet of Devotion or Signet of Revujenation (preference, both can be useful)
Dismiss Condition
Holy Veil or Healing Touch (HT if you need another self-heal)
Rebirth
I haven't done SF in a while, but I doubt if hex removal will be too useful. From what I remember, the place practically rains hexes so your chances of being able to get the important ones with a spot removal are pretty low. Healing Touch might be more useful since your only other self-heals are Ethereal (which can be interrupted) and Sig of Devo/Rejuv (which aren't enough if you get serious aggro). For most areas I'd suggest having a hex removal though.
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Jan 29, 2007, 06:50 PM // 18:50
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#9
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Academy Page
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Quote:
Originally Posted by Effigy
If you have Nightfall and Factions, here's what I'd recommend:
Healing 12+1+1-3 (preference)
Divine 12+1
Protection 3+1
Healer's Boon {E} (you'll learn to love it)
Vigorous Spirit (awesome with Barragers)
Dwayna's Kiss (one of the best Healing skills, period)
Ethereal Light (cast time halved by HBoon, less chance to be interrupted)
Signet of Devotion or Signet of Revujenation (preference, both can be useful)
Dismiss Condition
Holy Veil or Healing Touch (HT if you need another self-heal)
Rebirth
I haven't done SF in a while, but I doubt if hex removal will be too useful. From what I remember, the place practically rains hexes so your chances of being able to get the important ones with a spot removal are pretty low. Healing Touch might be more useful since your only other self-heals are Ethereal (which can be interrupted) and Sig of Devo/Rejuv (which aren't enough if you get serious aggro). For most areas I'd suggest having a hex removal though.
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He only has prophecies and factions. Your build works in PvE I would swap out healing breeze for Protective Spirit and Orison of Healing for Ethereal Light. You may want to bring a hex remover, just pounding through them with dwaynas kiss isn't very good. Signet of Devotion is a good skill you can take Signet of Rejuv. instead.
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Jan 29, 2007, 09:08 PM // 21:08
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#10
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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In theory, hex removal is always a good idea. In practice, when your team is getting stacked with hexes, most of which are not terribly dangerous, removing one every 13 seconds is not going to accomplish that much. There are other skills you'll get a lot more mileage from. The build I posted was intended for Sorrow's Furnace in a B/P team. However, the option for Holy Veil is in there.
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Jan 29, 2007, 11:48 PM // 23:48
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#11
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Frost Gate Guardian
Join Date: Jan 2006
Guild: [AWoT]
Profession: E/
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you guys are very mean towards healing breeze... lol... Why do you hate it so much, why is it so bad?
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Jan 30, 2007, 06:42 AM // 06:42
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#12
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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Healing Breeze is basically a Heal Other but over the course of 10 seconds. If that Healing Breeze is removed at 5 seconds then you have spent double the amount of energy you would have if you would have just used heal other. And if you say you use it to cover conditions, then how is a 10 energy spell better than a 5 energy condition removal? If the ally has bleeding and poison on the (-7 degen overall) and healing breeze will give your ally +2 health regen (assuming you use a sup and have 16 heal for a +9 healing breeze). Now the problem is bleeding and poison tends to have a longer duration than the 10 seconds of healing breeze. You could have spent that 10 energy to completely remove the conditions.
Also if you monk a lot in SF I know one of the main hexes down there is Crippling Anguish, and on a ranger that is quite annoying. So IMO holy veil is nice to get rid of that hex.
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Jan 30, 2007, 06:49 AM // 06:49
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#13
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Epic Monkey Battle
Healing Breeze is basically a Heal Other but over the course of 10 seconds. If that Healing Breeze is removed at 5 seconds then you have spent double the amount of energy you would have if you would have just used heal other. And if you say you use it to cover conditions, then how is a 10 energy spell better than a 5 energy condition removal? If the ally has bleeding and poison on the (-7 degen overall) and healing breeze will give your ally +2 health regen (assuming you use a sup and have 16 heal for a +9 healing breeze). Now the problem is bleeding and poison tends to have a longer duration than the 10 seconds of healing breeze. You could have spent that 10 energy to completely remove the conditions.
Also if you monk a lot in SF I know one of the main hexes down there is Crippling Anguish, and on a ranger that is quite annoying. So IMO holy veil is nice to get rid of that hex.
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I'd like to add, as well, Heal Other is already pretty bad.
Oh, and try Protection. It's nice.
__________________
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Jan 30, 2007, 06:54 AM // 06:54
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#14
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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Hehe yeah, was just trying to say that healing breeze is worse.
In PvE I would use something like this.
Prot Spirit/Spirit Bond
Zealous Benediction
Gift Of Health
RoF
Signet Of Devotion
Shield Of Absorbtion
Dismiss Condition
Generic Res
Last edited by Epic Monkey Battle; Jan 30, 2007 at 06:57 AM // 06:57..
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Feb 02, 2007, 05:09 PM // 17:09
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#15
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Ascalonian Squire
Join Date: Aug 2006
Location: USA
Guild: Venerators of Incendia [Pyro]
Profession: R/
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Frankly, I think Healing Breeze is being grossly underestimated. It is more useful than the casual remove ailment or remove hex because it counters degeneration from both skill types.
I find that hex/condition removal is the protector's department, so I've run this build through Prophecies, Factions, and Nightfall as a powerful and energy efficient healing build.
Healing Touch
Signet of Devotion
Heal Other
Word of Healing
Vigorous Spirit
Dwayna's Kiss
Healing Breeze
Rez
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Feb 02, 2007, 07:13 PM // 19:13
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#16
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Maverick2364
Frankly, I think Healing Breeze is being grossly underestimated. It is more useful than the casual remove ailment or remove hex because it counters degeneration from both skill types.
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There are two glaring problems with this statement:
1) Hexes and conditions do more than just degen, so while Healing Breeze only works against the subset of conditions/hexes that deal damage, condition/hex removal deals with those effects directly.
2) The argument of 'counter degen with regen' is misguided. You can just as easily 'counter' degen with a straight-up heal spell like Gift and get much better efficiency than using Breeze.
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Feb 02, 2007, 08:39 PM // 20:39
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#17
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Ascalonian Squire
Join Date: Aug 2006
Location: USA
Guild: Venerators of Incendia [Pyro]
Profession: R/
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Quote:
Originally Posted by Burst Cancel
There are two glaring problems with this statement:
1) Hexes and conditions do more than just degen, so while Healing Breeze only works against the subset of conditions/hexes that deal damage, condition/hex removal deals with those effects directly.
2) The argument of 'counter degen with regen' is misguided. You can just as easily 'counter' degen with a straight-up heal spell like Gift and get much better efficiency than using Breeze.
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First off, as I said, casting breeze can effectively counter degen. Note that for other hexes Dwayna's Kiss provides a more than adequate remedy to mitigate their damage.
Second off, for a heal monk, a Gift of Health cast would disable all other healing prayer skills for 10-5 secs, thus reducing me down to only using Signet of Devotion, and potentially causing fatalities if the target is spiked.
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Feb 02, 2007, 09:23 PM // 21:23
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#18
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by Maverick2364
First off, as I said, casting breeze can effectively counter degen. Note that for other hexes Dwayna's Kiss provides a more than adequate remedy to mitigate their damage.
Second off, for a heal monk, a Gift of Health cast would disable all other healing prayer skills for 10-5 secs, thus reducing me down to only using Signet of Devotion, and potentially causing fatalities if the target is spiked.
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what woudl u rather do att a +9regain on a -8 form burnign, only then to see ur m8 smashed with serring flmaes, if u had removed it u coudl have preventede that 112 dam, rather than given him a +1 regain.
and i think shes talkign more along the lines of protection bars
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Feb 02, 2007, 10:02 PM // 22:02
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#19
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Pre-Searing Cadet
Join Date: Feb 2007
Guild: Venerators of Incendia [Pyro]
Profession: E/
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Quote:
Originally Posted by olly123
and i think shes talkign more along the lines of protection bars
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Mav is addressing the situation from a healing prayer standpoint not from protection specifications
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Feb 02, 2007, 10:42 PM // 22:42
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#20
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by Blaze Fenix
Mav is addressing the situation from a healing prayer standpoint not from protection specifications
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i see that but i was saying Burst Cancel was talkign more protetion, as goH, is a major in protection bars
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